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Whether players need to play a grinding control game using Blacks removal tools or execute a blistering midrange push with Reds buffed attackers, Sabo handles both game plans with terrifying efficiency
But if you were to use this card in a metal type deck, you'll of course want to use this card early in your game because it only has 70 hp and it can only do 30 damage per turn
But giving a definitive place for cards like Ninja of the Deep Hours, Tetsuko Umezawa, Fugitive, and Dimir Infiltrator to thrive was a master stroke, in my opinion, legitimizing a fifteen year old tribe
Thats not to say non-Green decks are unplayable, but without Green you will definitely be the slowest deck at the table, and you need to compensate by playing Control and run every bit of good interaction possible to slow down the faster decks
To see it in action in a deck, check out my Hofri Reanimator deck, updated recently with a bunch of new toys